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Computer game for buyancy training

Thread Status: Hello , There was no answer in this thread for more than 60 days.
It can take a long time to get an up-to-date response or contact with relevant users.

wdaf

Well-Known Member
Feb 10, 2004
161
18
108
Hi!

for scuba beginners training i would like to programm a computer game which simulates buancy in scubadiving.

it is meant to be an additional training for Scuba beginners.

Input:
- inflate/deflate the jacket

Output:
- actual depth
- pressure
- volume of the air in the BCD
- actual ascend/decend rate
(- air consumption at that depth)

- visual reference of the depth and the BCD Volume (sideview of the diver)

All displayed parameters can be hidden for more difficulty.

I think i am gonna program it in macromedia director.

would be nice to get some comments.

THX

Wolfgang
 
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Reactions: greendiver
im not a scuba guy, but im interested in it, if you could somewhat accurately simulate some of these things, then it'd be fun to toy around with
 
i will start the next week.
it will be a macromedia director game/simulation.
 
Don't forget the bouancy change that occurs from inhaling/exhaling- unless you're talking rebreathers and then it doesn't matter.

Jon
 
Yes, sounds good :) Do not forget important emergency functions - possibility to drop your weight belt if you start to sink uncontrollably, and a knife for piercing your BCD or dry-suit in case of incontrollable inflation and failure of the purge valves :)
 
Last edited:
why should i if its already existing?
no need to reinvent the wheel :)
 
Deeper Blue,

I agree with Wolfgang that if there is something on the market very similar to what you are thinking about making and works well and is priced fairly its not good to try and make the same thing. That is to say that it is better to work to make something that is not on the market (or maybe your local market, like available in Europe and not in USA yet). Its also better to make something in a rapidly growing market. I have been making carbon fiber parts for 20 years (Real Carbon :: Custom Carbon Fiber Technology) and we almost never want to build something that someone else is making from carbon fiber already as we have lots of opportunities to build things for new customers in new markets that have never been built of carbon fiber yet so that way we and our customers don't really have direct competitors and can make more money. In this way capitalism most highly rewards companies for taking risks with new products and technologies and not for copying what other companies make. I further say that 99% of the time capitalism severely punishes people that invest alot of money and effort to try and destroy someone else to limit competition.

As an example the Hunt brothers tried to corner the silver market and failed and went from being the richest family in the USA at the time (1973) to being $1 billion in debt and later being convicted of conspriring to manipulate the market. (see about the story Educate Yourself - The Hunt Brothers and the Silver Bubble).

Cheers Wes Lapp
 
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